Who is this club for? -Anyone who likes VNs. -Anyone who is making a VN.
What is this club NOT for? -Any art that is a blatant copy/trace of an existing artwork. -Fanart of random anime/manga/etc. unrelated to VNs. Anime/manga based off of VNs are okay. (This doesn't go the other way, because if it did, we'd include ALL fandom, which is not the point of this club!) -Getting popular. Please do not spam your entire gallery to "get more exposure." That is not the purpose of this club! -Trolls and drama-makers.
So, how do I join as a member? This group now has open membership. Simply click the join button above!
I have pretty good taste. If I say so myself (puffs up chest). The manga that I picked a long time ago (yowamushi pedal), and the novel (mushoku tensei), both got high scores now before they were known to the readers.
Here's another series that I find has immense potential.
The protagonist Subaru instantly charms me with his actions. The premise and plot got me all excited with the potential.
In case you didn't know about it already, mangagamer has various titles lined up in the near future that I think is worth looking at...
Gahkthun of the Golden Lightning -What a radiant brave- (galge)
No, thank you!! (BL game - Trial edition currently out. As I always say, if you don't know what BL means, don't find out it means, and abstain from this.) www.mangagamer.com/detail.php?…
Company: Elf Game Name: Kono Yo no Hate de Koi wo Utau Shoujo YU-NO Genre: Galge VNDB: vndb.org/v1377 Time taken: I don't even want to think about it. Language: Japanese, English Patch Original company website: Defunct?
Overall feelings to the game: Horribly frustrating due to gameplay system, some crazy ass-biting puzzles, better than average story.
Plot + written dialogue: 7/10, (as reviewed in 2014) mostly well written plot with some really well written stuff, especially back in the 1990s.
Graphics: 5.5/10 (as reviewed in 2014). Dated graphics, has animated sprites, but the artstyle isn't working for me.
System: 1/10. I know that the plot is related to the gameplay system, but if I have to waste hours on replaying something cause I missed some items, it's your nightmare.
Sound: 2.5/5 Music, 5/5 seiyuu. So what's the music again? I can't remember because it's not memorable. The seiyuu on the other hand is really quite amazing. The clarity isn't very good, but the voice acting is top notch.
Characters: 7/10. Hm. The main protagonist is pretty funny, has a kind of jerkish personality, but he really is quite well written.
Right. The grand-daddy of time travel VNs. At least I can't think of any other visual novels that is older than this.
Let me put out my opinion on TT (time travel) stories. I would think personally, that one would relate to this particular genre by the impact that the protagonist has on the world.
Ignore the parallel world for a moment. Focus on why the protagonist has to travel back in time. Ask yourself, hey, if I can go back to when I was young, what do I want to change?
Is it to repair a relationship? To do better something? To redeem a mistake that you had done? To change the future?
The possibilities that a time travel story has is amazing. Just take a look at the popularity of steins;gate.
Ready? Right. Now that we have a baseline for our TT genre (steins;gate), we can proceed to compare that to Yu-no.
Takuma Arima, our protagonist, goes on a somewhat looping 3 days stint to parellel worlds to stop the antagonist.
It then goes through about 50 hours worth of written stuff where Arima obtains more and more items to finally get through to a varied world where humans are sort of screwed due to some bad decisions or something, and that world is about to bring about kaboom to the original world where Arima was living in.
Something like that.
There is a certain kind of vague direction that I personally have for reading. It's probably
Introduction about characters and plot > Main Idea/concept of how story progresses > Execution of story > Finale > Epilogue.
Just as you have read earlier on, the things that I rate well tends to fall in line with the aggregate scores of users. Yu-No does things about 70-80% right with the plot, but the execution isn't very appealing (and I'm discounting the shitty gameplay). There are some weird and funny "moves" that the plot takes, which if I expand in detail, will be spoilers.
It's kind of like --- You don't really understand why the protagonist does chess move "A" or "B", or obtain extra promotion pawn "C" at times. Weird. And to add on, the gameplay is terrible enough to drag this game because I made like 3 mistakes (ending up with 3 * 50 decision clicks and a ridiculous amount of skipping), which frustrated me till no end.
The urgent uh-oh world collision kaboom didn't do much for me by then, mainly because of terrible pacing problems regardless of extra gameplay issues.
Almost anything that steins;gate do, pretty much out do Yu-No at every turn and thus makes my job difficult to write anything other than, you know what, VN "abc" doesn't come close to steins;gate just because.
Here's another thing that I have done for the past few years. I tend to read VNs/books for the stories, not so much for the characters. The era where I want to see my protagonist hump character ABC after 50,000 clicks is probably over.
This means female/male sexual appeal doesn't mean much, yet it's a huge component of a galge/otome VN. Rather than listening to the entire line from the seiyuu, most of the time, I would have rudely cut off their voices during the middle of their sentences, because I finished reading the line.
Arima proves to be a pretty strong exception. The combination of a really great seiyuu and funny dialogue make me pause on his snarky lines and his whimpers whenever a female character throws off an insulting line.
This level of characterization actually approaches Clannad, which makes Yu-no a classic because of its age and relatively intricate writing. But that's the end of the line, unfortunately. It's a pretty strong VN with better than average plot and characters, but it really isn't worth playing unless you're a die hard fan of VNs and want to see the history of grand daddy time travel VN.
Of all the excruciating things I have done so far through playing ALL sorts of VNs, this is within my top 3 of my god-awful-memory-while-playing-through-VNs list. Like, pulling a muscle and hurting for a few days after. The top of that VN list is playing FSN during 2008 and reading how my protagonist was squashed into a pancake and how his hopes were crushed to bits and the character becomes completely broken with me writing long sentences to showcase my point that it is indeed a terrible memory that will remain with me for years to come.
You want more terrible examples of my list? Sure, playing Hadaka shitsuji and reading hours and hours of raping and brutalizing humans like a toy packed in a box while using knives to penetrate it like those magicians stabbing them barrels or that poor guy licking the toilet bowl.
Yu-no tops the list of horrible table flipping frustration that I never thought possible but I guess there's a first for everything and that no backlog was also pretty damn irritating because I misclicked certain lines where I wanted to listen to the seiyuu because they had a funny or interesting line but I can't because it doesn't have that function and going back to that particular line means going back to "save points" that probably needs me to skip a few 100 lines and that's just the worst damn gameplay I have to use.
How's my snark recently?
Yu-no isn't something that I will recommend. It's a very decent game in this current year of 2014, with the worst sort of gameplay that newcomers will not enjoy, surely.